Updating pointers visual studio

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Would you like to answer one of these unanswered questions instead?Sarah Bell | Arc GIS Maps for Adobe Creative Cloud | May 29, 2018 Esri's Maps for Creative Cloud© extension makes integrating a map into your graphic design a seamless experience.A handler monitors the queue and pulls new messages for saving to an Azure SQL Database.The main components are as follows: You can clone Mega Store from my Git Hub repository here.To follow along with this post you will need to have completed the following, variously from parts 1 and 2: Mega Store was inspired by Elton Stoneman's evolution of Nerd Dinner for his excellent book Docker on Windows, which I have read and can thoroughly recommend.The concept is a sales application that rather than saving a ‘sale' directly to a database, instead adds it to a message queue.

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As others have suggested, consider using an std::vector or list, etc in instead of a primitive array.

Since all our code has to go through a 32-bit compiler, where a pointer is 4 bytes, this means all pointers to a type whose size is 3 or greater than 4 will be (righteously) rejected.

Just a thought, but just decided to create a counter variable and store the array size in position [0].

If you go with STL container alternative to a primitive array, this SO post may be of use to you for ways to initialize it: What is the easiest way to initialize a std::vector with hardcoded elements?

Here's a method that I'm using for this which will work universally across compilers and platforms: Create a struct or class as container for your collection of objects.

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